threejs-lighting

Configure and tune Three.js lighting with ambient, directional, point, and spot lights.

2|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-lighting-elementtech
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/ElementTech/create-threejs-game/tree/main/template/.claude/skills/threejs-lighting
Command: npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-lighting-elementtech

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js lighting is essential for believable scenes; this skill teaches how to apply ambient, directional, point, and area lights, configure shadows, and use environment lighting to achieve realism.

Core Features & Use Cases

  • Configure AmbientLight, DirectionalLight, PointLight, SpotLight, HemisphereLight, and RectAreaLight with practical examples.
  • Control shadows, shadow maps, and IBL to improve realism in real-time rendering.
  • Use cases include game prototypes, architectural visualizations, and interactive demos requiring correct lighting and performance considerations.

Quick Start

Create a basic scene with ambient and directional lights to demonstrate lighting types.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure realistic lighting and shadows in a Three.js scene?

Three.js lighting relies on combining AmbientLight for base illumination, DirectionalLight for primary shadows, and PointLight or SpotLight for localized effects. Configuring shadow maps on these lights establishes believable depth and realism in real-time rendering.

What is the difference between ambient, point, and spot lights in WebGL rendering?

In WebGL rendering, AmbientLight globally illuminates without direction, PointLight emits outward from a single point, and SpotLight casts a focused cone of light. Selecting the right lighting type dictates scene mood, shadow casting, and overall performance overhead.

How do I use environment lighting and IBL in Three.js?

Environment lighting and Image-Based Lighting (IBL) in Three.js apply real-world lighting data to materials, capturing complex reflections and diffuse lighting without heavy computational lights. This integration dramatically improves realism for architectural visualizations and interactive demos.

Does Three.js lighting support real-time applications like games and architectural visualizations?

Three.js lighting fully supports real-time applications like game prototypes and architectural visualizations. It provides necessary light types, shadow controls, and performance considerations required to render interactive 3D environments efficiently on the WebGL platform.

Why are my Three.js shadows not rendering or appearing correctly?

Three.js shadows often fail due to incorrect shadow map configuration or disabled shadow casting properties on lights and meshes. Properly tuning shadow cameras and enabling shadow rendering on the specific light types resolves missing or inaccurate shadows.