threejs-postprocessing

Add bloom, depth of field, and color correction to Three.js scenes.

Updated Feb 21, 2026
One-click install
npx skills add https://github.com/mashharuki/Re-Autonomus-World-Game --skill threejs-postprocessing-mashharuki
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/mashharuki/Re-Autonomus-World-Game/tree/main/.trae/skills/threejs-postprocessing
Command: npx skills add https://github.com/mashharuki/Re-Autonomus-World-Game --skill threejs-postprocessing-mashharuki

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, three/addons/postprocessing, and includes scripts (resource) and assets (resource) components.

What problem does it solve?

This Skill enables developers to enhance their Three.js applications with a variety of post-processing effects, such as bloom, depth of field, and color correction.

Core Features & Use Cases

  • EffectComposer: Combines multiple effects into a single render pass.
  • Bloom: Adds a glow effect to bright objects.
  • Depth of Field: Creates a blurred background effect.
  • Color Correction: Adjusts color settings for visual consistency.
  • Use Case: A game developer wants to add realistic lighting effects to their game using Three.js. They can use this Skill to implement bloom, depth of field, and color correction effects to achieve the desired visual outcome.

Quick Start

Use the threejs-postprocessing skill to add a bloom effect to your scene by running the following command: import * as THREE from "three"; import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js"; // ... setup composer and add bloom pass; composer.render();

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add post-processing effects to a Three.js scene?

You add post-processing to a Three.js scene by importing the EffectComposer from the postprocessing addons to combine bloom, depth of field, and color correction passes into a single render output.

What is the best way to create a bloom effect for bright objects in Three.js?

The best way to create a bloom effect in Three.js is by using a dedicated post-processing pass that adds a glow effect to bright objects. This is achieved by combining the bloom pass with the EffectComposer during rendering.

Do I need additional modules to use depth of field and color correction in Three.js?

Yes, implementing depth of field and color correction requires the additional post-processing modules from the Three.js addons to function alongside the core library.

Can I combine multiple visual effects into a single render pass in Three.js?

Yes, you can combine multiple visual effects into a single render pass in Three.js by utilizing the EffectComposer. This allows you to stack effects like bloom and color correction together for efficient 3D rendering.

Does this Three.js post-processing approach work for game development?

Yes, this Three.js post-processing approach works for game development by providing advanced visual effects. Game developers can implement realistic lighting effects using bloom, depth of field, and color correction to achieve their desired visual outcome.