threejs-postprocessing

Implement post-processing effects like bloom and anti-aliasing for Three.js scenes.

602|12|Updated Apr 22, 2026
One-click install
npx skills add https://github.com/video-production-buddy/video-production-buddy --skill threejs-postprocessing-video-production-buddy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/video-production-buddy/video-production-buddy/tree/main/.agents/local/skills/threejs-postprocessing
Command: npx skills add https://github.com/video-production-buddy/video-production-buddy --skill threejs-postprocessing-video-production-buddy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the need for developers to manually build custom WebGL post-processing pipelines for Three.js 3D scenes, saving hours of low-level shader and render pipeline setup work when adding visual effects like glow, blur, and color grading.

Core Features & Use Cases

  • Pre-built Effect Passes: Includes ready-to-use passes for common effects including Unreal Bloom, FXAA/SMAA anti-aliasing, SSAO ambient occlusion, depth of field, film grain, vignette, and color correction.
  • Custom Effect Support: Enables creation of bespoke screen-space shader effects via custom ShaderPass implementations.
  • Use Case: A 3D web game developer can use this Skill to add a neon bloom glow to in-game objects, apply depth of field to blur distant background elements, and add a subtle vignette to focus player attention, all with minimal configuration.

Quick Start

Use the threejs-postprocessing skill to add a bloom glow effect and vignette to your existing Three.js 3D scene.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add post-processing effects to a Three.js scene?

Three.js post-processing applies visual effects by chaining configurable effect passes through an EffectComposer pipeline. This replaces manual WebGL shader setup with pre-built passes for bloom, anti-aliasing, and depth of field.

What post-processing effects are available for Three.js web applications?

Available post-processing effects include Unreal Bloom, FXAA/SMAA anti-aliasing, SSAO ambient occlusion, depth of field, film grain, vignette, and color correction. These passes are production-ready for 3D web applications.

Can I use custom shaders for Three.js post-processing?

Yes, you can implement custom screen-space shaders via custom ShaderPass implementations. This enables bespoke visual effects while leveraging the existing EffectComposer pipeline infrastructure.

Does this Three.js post-processing work for 3D game development?

Yes, this post-processing is designed for 3D game development, interactive web experiences, and data visualization. Developers can apply neon bloom glows and depth of field with minimal configuration.

Why build a custom WebGL post-processing pipeline when using Three.js?

Manually building a custom WebGL post-processing pipeline requires hours of low-level shader and render pipeline setup. Using pre-built EffectComposer pipelines eliminates this manual work while providing performant, production-ready visual effects.