threejs-lite

Builds lightweight mobile-friendly 3D browser games with Three.js as single-file HTML.

1|Updated May 10, 2026
One-click install
npx skills add https://github.com/Tgoldi/claude-skills --skill threejs-lite-tgoldi
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lite
Source: https://github.com/Tgoldi/claude-skills/tree/main/threejs-lite
Command: npx skills add https://github.com/Tgoldi/claude-skills --skill threejs-lite-tgoldi

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and assets (resource) components.

What problem does it solve? Building 3D browser games that run smoothly on mobile devices and pass Remix/Farcade platform validation requires careful control of draw calls, materials, and required SDK hooks, which is easy to get wrong without a structured workflow. ## Core Features & Use Cases - Single-file game delivery: Starts from a starter HTML template and produces one self-contained HTML file with inline JS/CSS for Remix uploads. - Mobile performance guardrails: Enforces low draw calls, simple MeshBasicMaterial/MeshStandardMaterial setups, and avoids postprocessing and dynamic shadows on the first pass. - Remix/Farcade integration: Applies the Farcade game SDK and validates required hooks (gameOver, onPlayAgain, onToggleMute) before handoff. - Use Case: A user asks for a simple 3D arcade game playable on phones and uploadable to Remix; the Skill scaffolds the scene, gameplay loop, input, and terminal condition, then validates the required SDK hooks. ## Quick Start Use the threejs-lite skill to build a single-file mobile-friendly 3D browser game I can upload to Remix.

Frequently Asked Questions about threejs-lite

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a mobile-friendly 3D browser game with Three.js?

Start from a single-file HTML template with one camera, one scene, and one gameplay loop. Keep draw calls low, use MeshBasicMaterial or MeshStandardMaterial, and avoid postprocessing and dynamic shadows on the first pass.

How to integrate a Three.js game with the Remix/Farcade platform?

Include the Farcade game SDK script tag in the HTML head and implement the required hooks: gameOver, onPlayAgain, and onToggleMute. Output the game as a single HTML file with inline JS and CSS before uploading.

Does Three.js game performance suffer on mobile devices?

Mobile performance degrades when scenes use high draw call counts, dynamic shadows, or postprocessing effects. Keeping geometry and material counts small and predictable maintains stable frame rates on phones.

What hooks are required for Remix game validation?

Remix validation requires three hooks: gameOver, onPlayAgain, and onToggleMute. These must be implemented and validated before handoff, along with the Farcade game SDK script included in the HTML head.

When should I avoid using a lightweight Three.js approach for games?

Avoid this approach when visual complexity matters more than gameplay clarity, such as games needing advanced shaders, postprocessing, or dynamic lighting. The lightweight method prioritizes stable mobile performance over visual effects.