threejs-loaders

Community

Efficient loading of 3D assets in Three.js

Authornicolasieber-tm
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill solves the problem of reliably loading and coordinating multiple 3D assets in Three.js, including models, textures, and environment maps, while providing progress feedback and robust error handling.

Core Features & Use Cases

  • GLTF/GLB model loading with optional DRACO/KTX2 support
  • Texture and HDR environment loading via TextureLoader and RGBELoader
  • Centralized progress tracking using a LoadingManager
  • Asset orchestration, caching, and error handling for responsive experiences
  • Environment setup and scene integration (scene.background and scene.environment)

Quick Start

Use the loaders to fetch a GLTF model and a texture, coordinating with a LoadingManager. Load an HDRI with RGBELoader and apply it to the scene, then render once assets are ready.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-loaders
Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-loaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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