threejs-loaders
CommunityEfficient loading of 3D assets in Three.js
Authornicolasieber-tm
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill solves the problem of reliably loading and coordinating multiple 3D assets in Three.js, including models, textures, and environment maps, while providing progress feedback and robust error handling.
Core Features & Use Cases
- GLTF/GLB model loading with optional DRACO/KTX2 support
- Texture and HDR environment loading via TextureLoader and RGBELoader
- Centralized progress tracking using a LoadingManager
- Asset orchestration, caching, and error handling for responsive experiences
- Environment setup and scene integration (scene.background and scene.environment)
Quick Start
Use the loaders to fetch a GLTF model and a texture, coordinating with a LoadingManager. Load an HDRI with RGBELoader and apply it to the scene, then render once assets are ready.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-loaders Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-loaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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