threejs

Build 3D web applications with Three.js using WebGL/WebGPU rendering.

Updated Dec 16, 2025
One-click install
npx skills add https://github.com/nguyenvanlinh1902/trackingSolar --skill threejs-nguyenvanlinh1902
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/nguyenvanlinh1902/trackingSolar/tree/main/.opencode/skill/threejs
Command: npx skills add https://github.com/nguyenvanlinh1902/trackingSolar --skill threejs-nguyenvanlinh1902

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js enables developers to build high-performance 3D web applications across browsers using WebGL/WebGPU, without needing low-level graphics programming.

Core Features & Use Cases

  • 3D scenes, models, animations, or visualizations
  • WebGL/WebGPU rendering and graphics programming
  • Interactive 3D experiences (games, configurators, data viz)
  • Camera controls, lighting, materials, or shaders
  • Loading 3D assets (GLTF, FBX, OBJ) or textures
  • Post-processing effects (bloom, depth of field, SSAO)
  • Physics simulations, VR/XR experiences, or spatial audio
  • Performance optimization (instancing, LOD, frustum culling)

Quick Start

Create a basic scene by initializing THREE.Scene, THREE.PerspectiveCamera, and THREE.WebGLRenderer, add a cube, and start the animation loop.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a 3D web application with WebGL without writing low-level graphics code?

Three.js accelerates building high-performance 3D web applications using WebGL or WebGPU without low-level graphics programming. It handles scene initialization, rendering, and asset management to create interactive 3D experiences across browsers.

What is the best way to load 3D assets like GLTF, FBX, and OBJ files into a WebGL scene?

Loading 3D assets like GLTF, FBX, and OBJ files requires using Three.js asset loaders. The framework provides built-in loaders to import external 3D models and textures directly into your WebGL scene for rendering and interaction.

Can I use WebGPU for rendering 3D scenes instead of WebGL?

WebGPU rendering is supported alongside WebGL for 3D scenes. Three.js enables developers to leverage WebGPU for high-performance graphics programming, providing an alternative renderer to handle complex visualizations and interactive experiences.

How do I add post-processing effects like bloom and depth of field to a 3D scene?

Post-processing effects like bloom, depth of field, and SSAO are applied after rendering the 3D scene. Three.js provides built-in post-processing pipelines to compose these visual effects over your WebGL output for enhanced graphics quality.

Does Three.js support building VR and XR experiences across web browsers?

VR and XR experiences are fully supported across web browsers. Three.js includes dedicated controllers and spatial audio features to build immersive virtual reality environments and interactive 3D applications directly on the web.

What techniques optimize 3D scene performance for large numbers of objects?

Performance optimization for large 3D scenes uses techniques like instancing, LOD (Level of Detail), and frustum culling. Three.js implements these methods to maintain high frame rates when rendering complex models and interactive experiences.