threejs-postprocessing

Implement post-processing effects for Three.js scenes using EffectComposer passes.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/hanzoai/video --skill threejs-postprocessing-hanzoai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/hanzoai/video/tree/main/.agents/skills/threejs-postprocessing
Command: npx skills add https://github.com/hanzoai/video --skill threejs-postprocessing-hanzoai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js post-processing enables cinematic visual enhancements such as bloom, depth of field, color grading, and screen-space effects without requiring complex custom shaders.

Core Features & Use Cases

  • Bloom, DOF, FXAA, SSAO, outline, and color-correction passes to elevate real-time 3D visuals.
  • Suitable for interactive apps, game-like experiences, and demonstrations needing polished rendering.

Quick Start

Set up an EffectComposer with a RenderPass and add desired passes, then render the scene through the composer in the animation loop.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add bloom and depth of field effects to a Three.js scene?

Three.js post-processing applies cinematic visual enhancements to real-time 3D applications using an EffectComposer pipeline. You set up the composer with a RenderPass and add passes like BloomPass to compose the final output in your animation loop.

What is the best way to apply color grading and screen-space shaders in WebGL?

The best way to apply color grading and screen-space shaders in WebGL is using Three.js post-processing. It provides built-in passes for color correction, FXAA, and SSAO, allowing you to elevate real-time 3D visuals without writing complex custom shaders.

Can I use post-processing effects in real-time web-based 3D applications?

Yes, post-processing effects are designed for real-time web-based 3D applications. They are suitable for interactive apps, game-like experiences, and demonstrations needing polished rendering across dynamic scenes without complex custom shaders.

Do I need custom shaders to implement FXAA and SSAO in Three.js?

No, you do not need custom shaders to implement FXAA and SSAO in Three.js. Post-processing passes handle these screen-space effects directly, allowing you to apply anti-aliasing and ambient occlusion to elevate real-time 3D visuals.

How does an EffectComposer pipeline work for Three.js rendering?

An EffectComposer pipeline works by chaining multiple render passes to produce the final image. You start with a RenderPass to capture the base scene, then sequentially add passes like BloomPass or outline passes to compose the enhanced visual output.

When should I not use post-processing passes in a Three.js application?

You should avoid post-processing passes if your Three.js application cannot accommodate the performance overhead of an EffectComposer pipeline. Rendering through multiple passes for bloom, DOF, and SSAO can impact frame rates in highly constrained real-time 3D environments.