threejs-postprocessing

Apply bloom, depth of field, and custom shaders to Three.js scenes.

Updated May 23, 2026
One-click install
npx skills add https://github.com/xingBaGan/FANovelist --skill threejs-postprocessing-xingbagan
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/xingBaGan/FANovelist/tree/main/src/openharness/openmontage/.claude/skills/threejs-postprocessing
Command: npx skills add https://github.com/xingBaGan/FANovelist --skill threejs-postprocessing-xingbagan

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, postprocessing, and includes scripts (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the need for visually enhancing 3D scenes with advanced post-processing effects in Three.js, improving the overall look and feel of rendered graphics.

Core Features & Use Cases

  • EffectComposer Integration: Combines various post-processing effects into a single composer for seamless application.
  • Bloom, DOF, and Screen Effects: Adds glow, depth of field, and custom screen-space shaders to scenes.
  • Custom ShaderPass: Allows users to create custom effects using Three.js shaders.
  • Use Case: Ideal for game developers, designers, and artists looking to implement high-quality visual effects in their Three.js projects.

Quick Start

To apply bloom effects to a scene, use the threejs-postprocessing skill with the following command: apply_bloom scene camera.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add post-processing effects like bloom to a Three.js scene?

To apply post-processing effects to a Three.js scene, use an EffectComposer to combine bloom, depth of field, and custom shaders into a single render pipeline. This Skill provides the necessary modules to enhance visual quality.

What is post-processing in 3D visualization and when do I need it?

Post-processing in 3D visualization is the technique of applying screen-space effects like bloom and depth of field after rendering the base scene. You need it to improve the overall look and feel of your graphics for game development or artistic rendering.

Can I use custom shader effects with Three.js post-processing?

Yes, you can use custom shader effects with Three.js post-processing by utilizing a custom ShaderPass. This allows you to create and integrate your own custom screen-space shaders into the EffectComposer pipeline.

Do I need the Three.js postprocessing module to apply depth of field?

Yes, you need the Three.js postprocessing module and the core three library to apply depth of field. These dependencies provide the EffectComposer and specific passes required to render depth of field effects in your 3D scene.

What's the best way to combine multiple post-processing effects in Three.js?

The best way to combine multiple post-processing effects in Three.js is using an EffectComposer. It integrates bloom, depth of field, and custom screen-space shaders into a single composer for seamless application across your rendered scene.