threejs-shader-animation-and-presentation-director-expert

Designs cinematic Three.js scenes combining shaders, camera choreography, and animation timelines.

Updated Jul 13, 2026
One-click install
npx skills add https://github.com/Ohmnia/site-build --skill threejs-shader-animation-and-presentation-director-expert-ohmnia
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-shader-animation-and-presentation-director-expert
Source: https://github.com/Ohmnia/site-build/tree/main/.opencode/skills/threejs-shader-animation-and-presentation-director-expert
Command: npx skills add https://github.com/Ohmnia/site-build --skill threejs-shader-animation-and-presentation-director-expert-ohmnia

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Building immersive real-time 3D presentations requires coordinating shaders, camera movement, animation timing, and performance budgets, which is difficult to plan and implement cohesively without art direction expertise. ## Core Features & Use Cases - Multi-Shader Scene Composition: Combines surface, environmental, VFX, and post-processing shaders into layered background, midground, and foreground scene structures. - Cinematic Direction: Plans camera choreography, GSAP or Theatre.js animation timelines, and narrative arcs with introduction, main presentation, and finale phases. - Performance Planning: Estimates GPU cost tiers and provides mobile, desktop, and premium variants of each scene. - Use Case: Ask for a product launch showcase and receive a full scene breakdown including a holographic material shader stack, camera fly-through plan, second-by-second animation timeline, and implementation roadmap. ## Quick Start Ask the agent to design a cinematic Three.js product showcase scene with a holographic shader, particle intro, and camera fly-through.

Frequently Asked Questions about threejs-shader-animation-and-presentation-director-expert

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a cinematic Three.js presentation scene?

Define a visual goal, break the scene into background, midground, and foreground layers, then list every shader in the stack. Plan a camera choreography and a second-by-second animation timeline before writing any code.

How to combine multiple shaders in one Three.js scene?

Group shaders by role: surface materials, environmental effects like fog and sky, VFX such as particles and portals, and post-processing passes like bloom and color grading. Compose them per scene layer so each system has a clear responsibility.

What animation libraries work with Three.js camera movement?

GSAP timelines, Theatre.js, Motion One, and the built-in Three.js AnimationMixer all drive camera and object animation. Spline paths and scroll-driven rigs are common patterns for fly-throughs and orbit shots.

Does Three.js shader animation work on mobile devices?

Yes, but shader complexity must be budgeted. Estimate GPU cost as low, medium, high, or extreme, then provide a reduced mobile-safe version alongside desktop and premium variants with fewer particles and simpler post-processing.

When should I use post-processing effects in Three.js?

Apply bloom, depth of field, motion blur, chromatic aberration, or film grain after the core scene renders to add cinematic polish. Each pass adds GPU cost, so include them in the performance budget and disable heavy passes on mobile.