SkunkOhm avatar

SkunkOhm

Community

@Ohmnia · South Africa

0Followers
|
13Public Repos
|
33Published Skills

SkunkOhm provides specialized skills for Three.js/WebGL rendering, GLSL shader engineering, deterministic RTS game simulation with ECS architecture, and git release management.

Skills Distribution
DomainDeveloper To...Three.js & WebGL R.. (35%)RTS Simulation & E.. (30%)GLSL Shader & Proc.. (20%)Git Version Contro.. (10%)

Agent Skills by SkunkOhm

Showing 33 vetted skills indexed across 1 GitHub repositories.

OhmniaOhmnia

git-commit

Generates conventional commit messages with logical grouping for RTS development workflows.

Community
Basic
OhmniaOhmnia

persistent-user-memory

Stores and retrieves long-term user preferences and project context via the KB CLI.

Community
Intermediate
OhmniaOhmnia

ecs-architecture

Designs and reviews deterministic Entity Component System architectures for RTS-scale TypeScript simulations.

Community
Intermediate
OhmniaOhmnia

threejs-shader-expert

Creates custom GLSL shaders, materials, and effects for Three.js projects.

Community
Intermediate
OhmniaOhmnia

monetization-expert

Designs monetization systems, virtual economies, and growth strategies for games and digital products.

Community
Intermediate
OhmniaOhmnia

game-monetization-guru

Designs game monetization systems, virtual economies, and player retention strategies.

Community
Basic
OhmniaOhmnia

threejs-glb-pipeline

Implements optimized Three.js GLB asset loading pipelines with compression, cloning, and pooling.

Community
Advanced
OhmniaOhmnia

spatial-partitioning

Implements uniform grids and spatial hashing for RTS neighbor queries and movement systems.

Community
Intermediate
OhmniaOhmnia

git-release-tag-deploy

Creates git branches and pushes semantic version release tags to origin.

Community
Intermediate
OhmniaOhmnia

threejs-shader-animation-and-presentation-director-expert

Designs cinematic Three.js scenes combining shaders, camera choreography, and animation timelines.

Community
Intermediate
OhmniaOhmnia

award-winning-designer

Generates and reviews modern web UI designs with accessibility, motion, and responsive standards.

Community
Intermediate
OhmniaOhmnia

threejs-engineering

Reviews and guides Three.js rendering code against performance and architecture best practices.

Community
Intermediate
OhmniaOhmnia

rts-avoidance-selection

Implements RTS unit selection, formation assignment, and soft steering avoidance with spatial grid partitioning.

Community
Advanced
OhmniaOhmnia

versioning-rules

Enforces semantic versioning, branch naming, and release checklists for git-based software projects.

Community
Basic
OhmniaOhmnia

rts-observability-architecture

Implements tiered telemetry, deterministic replay, and debug visualization for RTS simulation loops.

Community
Advanced
OhmniaOhmnia

color-science-expert

Generates mathematically derived color palettes and HDR rendering pipelines for GLSL ES 3.0 shaders.

Community
Intermediate
OhmniaOhmnia

gpu-algorithms-expert

Optimizes GLSL ES 3.0 shaders using branchless math, raymarch acceleration, and numerical stability techniques.

Community
Advanced
OhmniaOhmnia

rts-entity-architecture

Implements deterministic ECS-based RTS simulation logic with bitECS and integer combat math.

Community
Advanced
OhmniaOhmnia

threejs-instancing

Implements scalable RTS rendering with Three.js InstancedMesh and batched draw calls.

Community
Intermediate
OhmniaOhmnia

explore

Searches a codebase with semantic queries to locate entry points, data flow, and implementations.

Community
Basic
OhmniaOhmnia

biomorphic-shader-expert

Generates audio-reactive GLSL ES 3.0 fragment shaders with procedural organic structures for Three.js visualizers.

Community
Advanced
OhmniaOhmnia

rts-performance-smoother

Implements smoothed engine telemetry displays using exponential moving averages and throttled UI refresh intervals.

Community
Intermediate
OhmniaOhmnia

threejs-rts-environment

Generates Three.js terrain shaders, chunk streaming, and LOD systems for browser RTS environments.

Community
Advanced
OhmniaOhmnia

procedural-mathematics-expert

Generates procedural GLSL ES 3.0 shader mathematics using distance fields, noise, and domain warping.

Community
Advanced

Frequently Asked Questions About SkunkOhm

FAQPage Schema
What tasks can I accomplish using SkunkOhm's skills?

You can design ECS-based RTS simulations with deterministic loops and spatial partitioning, write and optimize GLSL shaders and Three.js rendering pipelines including GLB/DRACO asset loading and instancing, manage git commits and semantic-versioned releases, and design game monetization systems and award-quality web interfaces.

Who are SkunkOhm's skills designed for?

The skills target game developers and graphics engineers working with TypeScript, Three.js, WebGL/WebGPU, and GLSL ES 3.0, particularly those building RTS-scale simulations. They also serve software developers needing git release discipline and product teams designing game economies and UI systems.

Are SkunkOhm's skills free to use and under what license?

Most skills are released under the MIT license, permitting free use, modification, and distribution. License fields appear explicitly on skills such as git-commit, ecs-architecture, threejs-engineering, rts-entity-architecture, and fixed-timestep-simulation; a few skills list no license metadata.

What prerequisites or dependencies do these skills require?

Rendering and shader skills assume Three.js, WebGL/WebGPU, and GLSL ES 3.0 environments; RTS skills assume TypeScript with bitECS-style data-oriented design. Some subagent skills reference sibling skills like procedural-mathematics-expert and gpu-algorithms-expert, and git skills require a standard git version-control setup.

How do the RTS simulation skills work together?

Skills like rts-entity-architecture, fixed-timestep-simulation, spatial-partitioning, and rts-avoidance-selection combine to build deterministic, server-authoritative RTS loops with pure-data ECS components, uniform grid neighbor queries, soft steering separation, and integer combat math, while telemetry skills add profiling and replay diagnostics.