What problem does it solve? Writing real-time audio-reactive shaders that look like living organisms rather than rigid geometric animations requires deep expertise in procedural generation, SDFs, and GPU optimization. This Skill produces production-ready WebGL2 fragment shaders that respond naturally to music while maintaining 60-144 FPS performance. ## Core Features & Use Cases - Biomorphic Shader Generation: Creates GLSL ES 3.0 fragment shaders using SDFs, domain warping, FBM, Voronoi, curl noise, and reaction-diffusion techniques to simulate jellyfish, coral, cellular colonies, and alien ecosystems. - Audio Parameter Mapping: Maps bass to structural growth and treble to bio-luminescent detail using a fixed uniform contract (uParam_* and uGene_* parameters), ensuring shaders integrate directly with the target media player. - Performance-Constrained Output: Enforces branchless math, fixed loop counts, and cheap noise approximations so shaders compile in WebGL2 and run at high frame rates. - Use Case: Ask for a deep-sea jellyfish visualizer and receive a complete, commented fragment shader where bass drives membrane inflation, treble triggers bio-luminescent pulses, and DNA parameters control mutation and flow. ## Quick Start Generate a biomorphic fragment shader of a glowing coral reef that pulses with the bass and sparkles with the treble.