threejs-shaders

Community

Shader effects made easy with ShaderMaterial.

Authornicolasieber-tm
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js developers often need fine-grained custom visuals beyond built-in materials, requiring ShaderMaterial-based shaders and uniforms. This skill provides clear guidance and examples to implement vertex/fragment shaders, manage uniforms, and extend materials for advanced effects.

Core Features & Use Cases

  • ShaderMaterial and RawShaderMaterial basics, uniforms management, and GLSL integration
  • Common shader techniques: color, textures, displacement, Fresnel, noise, rim lighting, dissolve
  • Extending built-in materials via onBeforeCompile and shader chunks
  • Instanced shaders, shader includes, and debugging

Quick Start

Follow a minimal example to create a ShaderMaterial with custom vertex/fragment shaders, update time uniform in the animation loop, and apply to a mesh.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-shaders
Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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