threejs-shaders
CommunityShader effects made easy with ShaderMaterial.
Authornicolasieber-tm
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Three.js developers often need fine-grained custom visuals beyond built-in materials, requiring ShaderMaterial-based shaders and uniforms. This skill provides clear guidance and examples to implement vertex/fragment shaders, manage uniforms, and extend materials for advanced effects.
Core Features & Use Cases
- ShaderMaterial and RawShaderMaterial basics, uniforms management, and GLSL integration
- Common shader techniques: color, textures, displacement, Fresnel, noise, rim lighting, dissolve
- Extending built-in materials via onBeforeCompile and shader chunks
- Instanced shaders, shader includes, and debugging
Quick Start
Follow a minimal example to create a ShaderMaterial with custom vertex/fragment shaders, update time uniform in the animation loop, and apply to a mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-shaders Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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