threejs-shaders

Create custom Three.js visual effects with GLSL shaders and uniforms.

3|1|Updated May 29, 2026
One-click install
npx skills add https://github.com/het8802/OpenNolan --skill threejs-shaders-het8802
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-shaders
Source: https://github.com/het8802/OpenNolan/tree/main/.agents/skills/threejs-shaders
Command: npx skills add https://github.com/het8802/OpenNolan --skill threejs-shaders-het8802

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, and includes scripts (resource) components.

What problem does it solve?

This Skill enables developers to create custom visual effects using Three.js shaders, allowing for unique and dynamic graphics in 3D scenes.

Core Features & Use Cases

  • Custom Shaders: Write and use GLSL shaders to customize the appearance of 3D objects.
  • ShaderMaterial: Apply custom effects, modify vertices, and write fragment shaders.
  • Uniforms: Control shader parameters at runtime with uniforms.
  • Use Case: For instance, create a fire effect on a 3D object or apply a custom texture mapping.

Quick Start

Use the threejs-shaders skill to create a simple shader material that changes color over time.

Frequently Asked Questions about threejs-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom visual effects in Three.js?

To create custom visual effects in Three.js, use this Skill to write GLSL shaders within a ShaderMaterial. This allows you to customize 3D object appearances by modifying vertices and fragments directly.

What do I need to write GLSL shaders for Three.js?

Writing GLSL shaders for Three.js requires the Three.js library dependency and prior knowledge of GLSL. This setup enables you to develop custom vertex and fragment shaders for 3D scenes.

How do I control shader parameters dynamically at runtime?

Control shader parameters dynamically at runtime using uniforms. Uniforms pass variables from your JavaScript code to the GLSL shaders, enabling real-time updates to custom effects like color transitions.

Can I extend built-in Three.js materials with custom shaders?

Yes, you can extend built-in Three.js materials with custom GLSL shaders. This approach allows you to apply custom visual effects, modify object vertices, and write specialized fragment shaders.

How do I apply a fire effect to a 3D object using GLSL?

Apply a fire effect to a 3D object by writing a custom GLSL fragment shader within a Three.js ShaderMaterial. Use uniforms to control the dynamic animation parameters and achieve the visual effect.