What problem does it solve?
This Skill enables users to create and apply custom visual effects in 3D scenes using Three.js shaders, offering advanced control over rendering and visual output.
Core Features & Use Cases
- ShaderMaterial Creation: Provides instructions on creating ShaderMaterials and RawShaderMaterials for custom effects.
- Uniforms Management: Details the usage of uniforms to control various aspects of the shader.
- Varying Usage: Demonstrates passing data from vertex to fragment shader for more complex rendering.
- Common Shader Patterns: Offers examples for texture sampling, vertex displacement, fresnel effects, and noise-based effects.
- Extending Built-in Materials: Shows how to modify existing materials and inject custom shaders.
- Shader Includes: Explains how to use Three.js shader chunks and external shader files.
- Instanced Shaders: Discusses the use of instanced attributes for more efficient rendering.
- Debugging Shaders: Provides tips for debugging shader code.
- Performance Tips: Offers best practices for optimizing shader performance.
- See Also: Links to additional resources on Three.js materials, postprocessing, and textures.
Quick Start
Import * as THREE from "three"; and use the following code snippet to create a basic ShaderMaterial:
import * as THREE from "three";
const material = new THREE.ShaderMaterial({
uniforms: {
time: { value: 0 },
color: { value: new THREE.Color(0xff0000) },
},
vertexShader: `
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform vec3 color;
void main() {
gl_FragColor = vec4(color, 1.0);
}
`,
});