threejs-shaders

Implement custom GLSL shader effects in Three.js with ShaderMaterial.

1|Updated Dec 6, 2023
One-click install
npx skills add https://github.com/tadams95/kardashev-network --skill threejs-shaders-tadams95
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-shaders
Source: https://github.com/tadams95/kardashev-network/tree/main/.claude/skills/threejs-shaders
Command: npx skills add https://github.com/tadams95/kardashev-network --skill threejs-shaders-tadams95

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js shader authors often struggle to implement bespoke GLSL shader effects, control vertex-fragment interactions, and extend built-in materials without a clear, reusable pattern.

Core Features & Use Cases

  • ShaderMaterial workflows: Compose vertex and fragment shaders with uniforms and custom attributes.
  • GLSL fundamentals: Demonstrates common patterns like Fresnel, vertex displacement, and texture mixing.
  • Use Case: Build real-time shader-driven visuals for a game UI, procedural surfaces, or immersive scenes.

Quick Start

  • Create a minimal Three.js ShaderMaterial example that applies a time-based color modulation to a plane using vertexShader and fragmentShader.

Frequently Asked Questions about threejs-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement custom GLSL shaders in Three.js?

To implement custom GLSL shaders in Three.js, compose vertexShader and fragmentShader strings within a ShaderMaterial, using uniforms and custom attributes to control real-time visual effects across interactive scenes.

What is the best way to create vertex displacement effects using ShaderMaterial?

Creating vertex displacement effects with ShaderMaterial involves manipulating vertex positions in the vertexShader using custom GLSL patterns, allowing procedural surfaces and real-time texture mixing in Three.js scenes.

Can I use Three.js ShaderMaterial to build real-time game UI visuals?

Yes, you can use Three.js ShaderMaterial to build real-time shader-driven visuals for game UIs, applying time-based color modulation and texture effects without external dependencies beyond standard npm packages.

Do I need external dependencies to apply Fresnel and texture mixing effects in Three.js?

No external dependencies are needed for Fresnel and texture mixing effects in Three.js, as the workflow requires only a standard Three.js setup and GLSL shader strings to craft custom materials.

Why does extending built-in Three.js materials often struggle with bespoke GLSL effects?

Extending built-in Three.js materials struggles with bespoke GLSL effects because controlling vertex-fragment interactions requires a clear, reusable pattern rather than default material properties, which ShaderMaterial provides directly.