threejs-syntax-controls

Official

Master camera controls in Three.js scenes.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Solves the problem of implementing reliable camera controls in Three.js scenes.

Core Features & Use Cases

  • Guidance for selecting and configuring OrbitControls, MapControls, FlyControls, PointerLockControls, and TransformControls
  • Safe usage patterns: ensure update() calls, proper disposal, and avoiding multiple controls on a single camera
  • Real-world scenarios: navigating around a model, editing with gizmos, and building interactive camera experiences

Quick Start

Initialize the appropriate camera controls by constructing them with the camera and renderer.domElement and ensure you call update() in your render loop.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-syntax-controls
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-syntax-controls

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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