tilemap-review
CommunityCatch TileMap gotchas before they ship.
Software Engineering#code review#godot#tilemap#gamedev debugging#collision polygons#navigation rebake#terrain painting
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Prevents broken Godot TileMap behavior by identifying common TileMap/TileSet/NAV pitfalls right after implementation, so you can fix collision, terrain, TileData, scene tiles, and navigation issues early.
Core Features & Use Cases
- Gotcha-based post-implementation review: Scans TileMap-related code against a curated gotchas list (collision polygons, terrain painting order, TileData sharing, y-sort batching, physics config placement, scene tile erase cleanup, and navigation rebake).
- Precise, actionable findings: For each match, cites the gotcha ID, highlights offending code, and explains the fix.
- Optional automated static checks: Runs checklist-based verification and includes both static and runtime checks when requested, including a headless Godot compilation step.
Quick Start
Ask an AI agent to run the tilemap-review skill after you implement or modify TileMapLayer/TileSet code, then summarize any detected gotchas and proposed fixes.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tilemap-review Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#tilemap-review Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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