What problem does it solve?
Prevents broken Godot TileMap behavior by identifying common TileMap/TileSet/NAV pitfalls right after implementation, so you can fix collision, terrain, TileData, scene tiles, and navigation issues early.
Core Features & Use Cases
- Gotcha-based post-implementation review: Scans TileMap-related code against a curated gotchas list (collision polygons, terrain painting order, TileData sharing, y-sort batching, physics config placement, scene tile erase cleanup, and navigation rebake).
- Precise, actionable findings: For each match, cites the gotcha ID, highlights offending code, and explains the fix.
- Optional automated static checks: Runs checklist-based verification and includes both static and runtime checks when requested, including a headless Godot compilation step.
Quick Start
Ask an AI agent to run the tilemap-review skill after you implement or modify TileMapLayer/TileSet code, then summarize any detected gotchas and proposed fixes.