time-and-timers

Manage timers and sequenced events using Phaser 4 Clock, TimerEvent, and Timeline components.

3|Updated Apr 18, 2026
One-click install
npx skills add https://github.com/Autinhorse/levelcraft --skill time-and-timers-autinhorse
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: time-and-timers
Source: https://github.com/Autinhorse/levelcraft/tree/main/games/docs/phaser-skills/time-and-timers
Command: npx skills add https://github.com/Autinhorse/levelcraft --skill time-and-timers-autinhorse

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the management of timers and time-based events in Phaser 4, allowing developers to synchronize complex game actions efficiently.

Core Features & Use Cases

  • Timer Management: Create, control, and remove delayed and looping timers for precise gameplay events.
  • Event Sequencing: Use timelines to choreograph multi-step sequences involving callbacks, tweens, and sounds.
  • Use Case: Coordinate a level intro scene with animations, sounds, and triggers happening at exact intervals, ensuring smooth and engaging cutscenes.

Quick Start

Use the time-and-timers skill to set a delayed call, a repeating timer, and a scene timeline for complex event orchestration.

Frequently Asked Questions about time-and-timers

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I synchronize game animations and sounds using Phaser timers?

You can synchronize game animations and sounds using Phaser timers by utilizing the Clock and TimerEvent components to trigger callbacks at precise intervals. This Skill orchestrates multi-step sequences for smooth cutscenes.

What is the best way to sequence timed actions and cutscenes in Phaser?

The best way to sequence timed actions in Phaser is by using the Timeline component to choreograph multi-step sequences. This allows you to coordinate callbacks, tweens, and sounds at exact intervals for reliable event sequencing.

Can I create looping and delayed timers for gameplay events in Phaser 4?

Yes, you can create looping and delayed timers for gameplay events in Phaser 4. This Skill enables precise timer management, allowing you to create, control, and remove time-based logic reliably.

Does this approach work for coordinating complex level intro scenes in Phaser?

Yes, this approach works perfectly for coordinating level intro scenes in Phaser. You can use timelines to manage animations, sounds, and triggers happening at exact intervals to ensure engaging cutscenes.

What Phaser components are needed to manage time-critical game logic?

To manage time-critical game logic, you need Phaser's Clock, TimerEvent, and Timeline components. These facilitate synchronized game behaviors, delayed calls, and repeating timers for complex event orchestration.