Agent Skills by Rex Ma
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrate Matter.js rigid bodies, constraints, and collision filtering in Phaser 4.
scenes
Manage Phaser 4 scene lifecycles, transitions, and inter-scene communication.
input-keyboard-mouse-touch
Manage keyboard, mouse, touch, and gamepad input events in Phaser games.
groups-and-containers
Manage and organize Phaser 4 game objects using Groups, Containers, and Layers.
loading-assets
Automate asset loading and management in Phaser games.
tilemaps
Load Tiled JSON maps and manage tilemap collisions in Phaser.
time-and-timers
Manage timers and sequenced events using Phaser 4 Clock, TimerEvent, and Timeline components.
physics-arcade
Set up Arcade Physics and manage collisions in Phaser 4 games.
actions-and-utilities
Apply Phaser.Actions batch operations to position and animate multiple game objects.
tweens
Animate Phaser 4 object properties with chaining, staggering, and timing.
curves-and-paths
Create, edit, and render curves and paths in Phaser 4.
particles
Create and manipulate Phaser 4 particle effects with zones and gravity influences.
v3-to-v4-migration
Migrate Phaser 3 projects to Phaser 4 with breaking change guidance.
filters-and-postfx
Apply and combine GPU-based visual filters in Phaser 4.
cameras
Manage Phaser 4 cameras with viewports, effects, and follow behaviors.
game-object-components
Document Phaser 4 game object component systems with mixin architecture and customization techniques.
v4-new-features
Summarize Phaser 4's new rendering architecture and migration strategies from Phaser 3 codebases.
text-and-bitmaptext
Render styled dynamic text in Phaser 4 games with shadows and word wrap.
audio-and-sound
Integrate audio loading, playback, effects, and spatial positioning into Phaser 4 games.
sprites-and-images
Create and manipulate Phaser 4 Sprite and Image objects with textures, positions, and visual properties.
render-textures
Generate and manipulate off-screen textures in Phaser 4 frameworks.
events-system
Manage event-driven communication across Phaser game scenes and systems.
graphics-and-shapes
Create geometric shapes and graphics in Phaser 4 environments.
geometry-and-math
Perform geometric and math operations for Phaser 4 game development.