actions-and-utilities

Apply Phaser.Actions batch operations to position and animate multiple game objects.

3|Updated Apr 18, 2026
One-click install
npx skills add https://github.com/Autinhorse/levelcraft --skill actions-and-utilities-autinhorse
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: actions-and-utilities
Source: https://github.com/Autinhorse/levelcraft/tree/main/games/docs/phaser-skills/actions-and-utilities
Command: npx skills add https://github.com/Autinhorse/levelcraft --skill actions-and-utilities-autinhorse

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill provides batch operations for manipulating multiple game objects efficiently, reducing manual setup and repetitive coding efforts.

Core Features & Use Cases

  • Bulk positioning: Arrange sprites in grid layouts or along geometric shapes for organized scenes.
  • Property animations: Animate or modify properties like position, alpha, scale, and rotation across multiple objects simultaneously.
  • Use Case: Quickly align a group of enemies into a formation or scatter objects randomly within a defined area to create dynamic scenes.

Quick Start

Use this Skill to position a group of sprites into a grid and then apply a staggered transparency effect across them.

Frequently Asked Questions about actions-and-utilities

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I arrange sprites in a grid layout using Phaser?

Batch operations in Phaser use the Phaser.Actions namespace, providing functions like gridAlign and spread to rapidly position multiple game objects. This approach reduces manual setup and repetitive coding when organizing sprites during scene layout.

Can I animate properties across multiple Phaser game objects simultaneously?

Yes, you can animate properties across multiple Phaser game objects simultaneously by applying batch operations to modify position, alpha, scale, and rotation. This allows you to easily create effects like staggered transparency across a group of sprites.

What is the best way to quickly set up enemy formations in Phaser?

The best way to set up enemy formations in Phaser is by applying batch control functions to multiple game objects. You can align a group of enemies into a geometric formation or scatter them randomly within a defined area to create dynamic scenes efficiently.

Does Phaser batch operations work for scattering objects randomly in a scene?

Yes, Phaser batch operations work for scattering objects randomly within a defined area. By leveraging the spread function and other Phaser.Actions namespace utilities, you can dynamically distribute multiple game objects across your scene without individual manual placement.

Do I need external libraries to perform batch operations on Phaser sprites?

No, you do not need external libraries to perform batch operations on Phaser sprites. The Skill relies entirely on the built-in Phaser.Actions namespace functions such as gridAlign, spread, and IncX to manipulate game objects efficiently without additional dependencies.