toolchain-doctor

Inspect local game-development toolchains read-only and propose one reversible setup transaction.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill toolchain-doctor-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: toolchain-doctor
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/toolchain-doctor
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill toolchain-doctor-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a game-development environment often involves guesswork about installed engines, GPU capabilities, and tool versions, leading to broken installs and conflicting configurations. This Skill diagnoses the local toolchain without changing anything, then produces a single reversible setup proposal. ## Core Features & Use Cases - Read-Only Environment Inventory: Detects OS, architecture, WSL status, disk space, GPU backend, VRAM, and network constraints without launching or modifying tools. - Engine and Tool Detection: Inspects installed Unity, Godot, Unreal, Blender, Aseprite, Pixelorama, and Tiled versions plus Python, Node.js, Git, and MCP declarations without reading credential values. - Reversible Transaction Proposal: Returns one setup transaction with exact version pins, licenses, downloads, conflicts, backups, rollback operations, and a no-change attestation. - Use Case: Before installing a new asset-generation pack, run this Skill to confirm your Godot version, GPU VRAM, and Node.js setup meet the pack's constraints, then review the proposed transaction before approving any change. ## Quick Start Use the toolchain-doctor skill to inspect this project's OS, engines, GPU, and MCP setup and propose a reversible setup plan without changing anything.

Frequently Asked Questions about toolchain-doctor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my game development environment before installing new tools?

Run a read-only toolchain inspection that detects your OS, architecture, installed engines like Unity, Godot, and Unreal, plus GPU backend and VRAM. The result is an environment inventory and compatibility matrix you can compare against tool requirements before installing anything.

How to verify Unity, Godot, or Unreal versions without launching them?

The inspection reads project markers and installation metadata to report installed engine versions without launching the editors. If native detection is incomplete, the evidence is marked unknown instead of guessed.

Does toolchain diagnosis work on Windows, macOS, and Linux?

Yes, the workflow detects Windows, macOS, Linux, CPU architecture, and native-versus-WSL execution. It also checks disk space and network constraints relevant to download budgets.

Can environment inspection read my API keys or credentials?

No. The diagnosis never reads credential values; it only reports whether named environment variables or authenticated clients appear available. This keeps secrets safe while still confirming setup readiness.

What are the limitations of read-only toolchain diagnosis?

It never installs, enables, launches, or reconfigures tools, so it cannot verify runtime behavior directly. Production promotion additionally requires passing seven quality gates including rights, performance, and human approval.