torre-politics

Coordinate political interactions and guild management within TORRE.

Updated Feb 25, 2026
One-click install
npx skills add https://github.com/lfggarcia/dnd-app --skill torre-politics
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: torre-politics
Source: https://github.com/lfggarcia/dnd-app/tree/main/.github/skills/torre-politics
Command: npx skills add https://github.com/lfggarcia/dnd-app --skill torre-politics

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

TORRE politics provides a structured framework for guilds, alliances, bounties, extortion, and reputation management, enabling predictable diplomatic interactions within the tower.

Core Features & Use Cases

  • Alliance formation and dissolution between parties with enforceable contracts
  • Protection contracts with recurring payments and automated status tracking
  • Bounty systems and diplomacy rules that influence AI decisions and alliances
  • Negotiation mechanics in safe zones, with logs and history available to players

Quick Start

Configure a new alliance between two parties in the Guild UI and set initial terms.

Frequently Asked Questions about torre-politics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement guild alliance contracts with enforceable terms in TORRE?

Guild alliance contracts in TORRE are implemented by configuring a new alliance between two parties in the Guild UI and setting initial terms. This framework provides structured formation, diplomatic enforcement, and dissolution tracking for predictable interactions.

Can I automate reputation tracking and bounty systems across multiple guild parties?

Yes, you can automate reputation tracking and bounty systems across multiple parties. The Skill satisfies end-to-end logic for bounty mechanics and diplomacy rules that directly influence AI decisions and ongoing alliance relationships.

How do protection contracts and extortion mechanics work within TORRE politics?

Protection contracts and extortion mechanics operate through recurring payment schedules with automated status tracking. The system handles the complete end-to-end logic, ensuring predictable diplomatic interactions and automated contract enforcement.

What is the best way to manage negotiation history and world-log updates in safe zones?

Negotiation history and world-log updates in safe zones are managed through the Skill's built-in negotiation mechanics. It provides comprehensive logs and history tracking available to players, ensuring transparent diplomatic interactions and record keeping.

Do I need any external dependencies to set up TORRE guild management and diplomacy rules?

No external dependencies are required to set up TORRE guild management and diplomacy rules. The Skill operates independently, providing a structured framework for alliances, bounties, extortion, and reputation management within the tower environment.

When should I not use this framework for guild reputation and alliance management?

You should avoid using this framework if your game or application does not require a structured political system involving guilds, alliances, bounties, or extortion. It is specifically designed for TORRE's tower environment and its unique diplomatic interaction requirements.