treasure-generator

Generate randomized Basic Fantasy RPG treasure loot blocks by monster type.

28|3|Updated Dec 21, 2025
One-click install
npx skills add https://github.com/nicmarti/skills-weaver --skill treasure-generator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: treasure-generator
Source: https://github.com/nicmarti/skills-weaver/tree/main/.claude/skills/treasure-generator
Command: npx skills add https://github.com/nicmarti/skills-weaver --skill treasure-generator

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill generates loot consistent with official BFRPG treasure tables, enabling quick post-battle rewards and balanced campaign economies.

Core Features & Use Cases

  • Treasure generation by type: A-H (lair treasures) and I-U (individual treasures).
  • Detail outputs: coins, gems, jewelry, magic items with realistic values.
  • Integration ready: log loot to adventures and award gold.

Quick Start

Generate goblin-type treasure: ./sw-treasure generate R

Frequently Asked Questions about treasure-generator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Basic Fantasy RPG treasure for monsters after combat?

Treasure-generator creates randomized loot using official BFRPG tables by monster type. Run the CLI with a treasure type (A–U) to output coins, gems, jewelry, and magic items in Markdown format, ready to award to players post-battle.

What treasure types does this tool support?

The tool generates all 21 BFRPG treasure types: A–H for lair treasures and I–U for individual treasures. Each type applies probability tables tied to specific monsters in the bestiary, ensuring balanced and consistent loot across campaign encounters.

Can I generate multiple treasures at once or customize the output format?

Yes. The CLI supports single or multiple treasure outputs with configurable counts. You can format results as Markdown (default) or JSON, then log loot to adventure records or export for gold-tracking workflows.

Does this integrate with adventure management workflows?

The tool is built for integration: it generates type-mapped loot, outputs structured Markdown or JSON, and supports logging treasures to adventure records. This bridges post-combat generation with campaign bookkeeping and player rewards.

What do I need to run the treasure generator?

The Go CLI reads official BFRPG probability tables (included). No external dependencies are required. Run the executable with a treasure type argument to generate loot; knowledge of BFRPG monster types speeds selection.

How realistic are the treasure values generated?

Values are derived from official BFRPG tables and include coins by denomination, gem prices, jewelry values, and magic item rarity weights. This ensures loot totals stay balanced with campaign difficulty and player progression.