typegpu

Synchronize WebGPU and TypeGPU rendering pipelines with HyperFrames timeline playback.

1|Updated Apr 24, 2026
One-click install
npx skills add https://github.com/automatedigital/spark --skill typegpu-automatedigital
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: typegpu
Source: https://github.com/automatedigital/spark/tree/main/skills/creative/typegpu
Command: npx skills add https://github.com/automatedigital/spark --skill typegpu-automatedigital

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill eliminates the friction of manually synchronizing raw WebGPU and TypeGPU rendering pipelines with HyperFrames' timeline-driven playback, removing the need to write custom seek event handlers and timing logic for GPU-driven visual compositions.

Core Features & Use Cases

  • HyperFrames-native WebGPU adapter: Auto-dispatches hf-seek events and exposes timeline time for frame-perfect GPU render sync.
  • Pre-built effect patterns: Includes implementations for common effects like liquid glass, frosted blur, particle systems, and video-backed distortion.
  • WGSL utility snippets: Provides ready-to-use shader code for full-screen triangles and rounded-rect SDFs to speed up development.
  • Use Case: If you are building a HyperFrames composition with a frosted glass overlay on a video layer, this skill provides the exact pipeline setup, shader code, and sync logic to render the effect in time with the timeline without manual timing adjustments.

Quick Start

Use the typegpu skill to build a WebGPU-powered frosted glass overlay for a HyperFrames video composition that syncs perfectly to the timeline.

Frequently Asked Questions about typegpu

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I synchronize WebGPU rendering with HyperFrames timeline playback?

To synchronize WebGPU rendering with HyperFrames playback, you need an adapter that auto-dispatches hf-seek events and exposes timeline time to your GPU render loop. This ensures frame-perfect render sync without writing custom seek event handlers or manual timing logic.

How do I create a frosted glass overlay on a video layer in WebGPU?

Creating a frosted glass overlay on a video layer in WebGPU requires configuring a rendering pipeline with specific WGSL shaders. You can use pre-built effect patterns for frosted blur and liquid glass to achieve video-backed GPU compositing without manual pipeline setup.

Can I use WGSL shaders for full-screen triangle rendering in HyperFrames?

Yes, you can use WGSL shaders for full-screen triangle rendering in HyperFrames. The environment provides ready-to-use WGSL utility snippets for full-screen triangles and rounded-rect SDFs to accelerate GPU rendering pipeline development.

Does WebGPU canvas configuration support transparent overlays for HyperFrames?

Yes, WebGPU canvas configuration supports transparent overlays for HyperFrames. The pipeline provides correct WebGPU canvas configuration for both opaque and transparent overlay use cases, enabling seamless GPU-accelerated visual effects compositing.

How do I ensure deterministic non-random rendering for GPU particle systems?

To ensure deterministic non-random rendering for GPU particle systems, your pipeline must enforce deterministic rendering and frame-perfect seek event handling. This guarantees that visual effects render consistently in time with the HyperFrames timeline playback.