What problem does it solve?
This skill eliminates the friction of manually synchronizing raw WebGPU and TypeGPU rendering pipelines with HyperFrames' timeline-driven playback, removing the need to write custom seek event handlers and timing logic for GPU-driven visual compositions.
Core Features & Use Cases
- HyperFrames-native WebGPU adapter: Auto-dispatches hf-seek events and exposes timeline time for frame-perfect GPU render sync.
- Pre-built effect patterns: Includes implementations for common effects like liquid glass, frosted blur, particle systems, and video-backed distortion.
- WGSL utility snippets: Provides ready-to-use shader code for full-screen triangles and rounded-rect SDFs to speed up development.
- Use Case: If you are building a HyperFrames composition with a frosted glass overlay on a video layer, this skill provides the exact pipeline setup, shader code, and sync logic to render the effect in time with the timeline without manual timing adjustments.
Quick Start
Use the typegpu skill to build a WebGPU-powered frosted glass overlay for a HyperFrames video composition that syncs perfectly to the timeline.