typegpu

Apply WebGPU-backed rendering patterns to HyperFrames compositions via hf-seek events.

118|12|Updated May 5, 2026
One-click install
npx skills add https://github.com/alecs5am/ralphy --skill typegpu-alecs5am
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: typegpu
Source: https://github.com/alecs5am/ralphy/tree/main/.agents/skills/typegpu
Command: npx skills add https://github.com/alecs5am/ralphy --skill typegpu-alecs5am

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

TypeGPU and WebGPU integration for HyperFrames enables GPU-accelerated, time-driven compositions. It provides a dedicated adapter to publish HyperFrames time and dispatch seek events so your composition can render the exact GPU frame.

Core Features & Use Cases

  • Deterministic Rendering: drive frames strictly from HyperFrames time via hf-seek events.
  • WebGPU Access: initialize navigator.gpu, create device, and configure canvas for WebGPU-based shaders and pipelines.
  • Advanced Visuals: build TypeGPU-based effects, liquid glass, particle systems, and canvas layers that respond to timeline changes.

Quick Start

Initialize the typegpu adapter in your HyperFrames project and wire it to respond to hf-seek events to drive deterministic GPU frames.

Frequently Asked Questions about typegpu

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I render deterministic WebGPU frames from a timeline?

Deterministic WebGPU rendering is achieved by driving frames strictly from HyperFrames time. You configure a dedicated adapter to dispatch hf-seek events, ensuring your composition renders the exact GPU frame required.

How do I set up WebGPU for canvas-based visual effects?

WebGPU canvas setup requires asynchronous initialization of navigator.gpu, creating a device, and configuring the canvas context. This enables building advanced TypeGPU-based effects like liquid glass and particle systems.

Can I use WebGPU rendering in environments without native support?

WebGPU rendering requires graceful handling of environments without native support. The adapter includes fallback logic to ensure your time-driven compositions and pixel-perfect canvases do not break when WebGPU is unavailable.

What is the best way to synchronize GPU pipelines with time-driven compositions?

Synchronizing GPU pipelines with time-driven compositions uses synchronous timeline registration via a dedicated adapter. This publishes HyperFrames time to dispatch seek events, ensuring pixel-perfect canvas layers respond accurately.

Why does my WebGPU canvas fail to render exact frames during timeline seeks?

WebGPU canvas rendering fails exact frame playback when not wired to hf-seek events. You must apply a dedicated adapter across your composition to dispatch seek events and drive deterministic GPU frames.