typegpu

Enable TypeGPU and raw WebGPU rendering for HyperFrames scenes.

1|Updated May 7, 2026
One-click install
npx skills add https://github.com/wesleysimplicio/simplicio-mapper --skill typegpu-wesleysimplicio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: typegpu
Source: https://github.com/wesleysimplicio/simplicio-mapper/tree/main/.skills/typegpu
Command: npx skills add https://github.com/wesleysimplicio/simplicio-mapper --skill typegpu-wesleysimplicio

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

TypeGPU and WebGPU integration for HyperFrames enables developers to build deterministic, GPU-accelerated compositions that respond to hf-seek events and run on WebGPU-capable environments.

Core Features & Use Cases

  • TypeGPU and raw WebGPU integration for HyperFrames
  • Deterministic rendering aligned to HyperFrames time
  • Video-backed effects, frosted blur, and compute shader patterns

Quick Start

Initialize the TypeGPU-based adapter in a HyperFrames scene and render using hf-seek-driven time progression.

Frequently Asked Questions about typegpu

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate WebGPU rendering with HyperFrames for deterministic video effects?

You can integrate WebGPU with HyperFrames by applying TypeGPU patterns that enable deterministic, time-driven GPU rendering aligned to HyperFrames time progression across scenes and timelines.

What is the correct sequence for WebGPU initialization in a HyperFrames timeline?

WebGPU initialization in HyperFrames requires asynchronous adapter setup followed by synchronous timeline registration, rendering frames directly from HyperFrames time to maintain deterministic playback.

Can I use compute shaders and frosted blur effects in HyperFrames using WebGPU?

Yes, you can implement compute shader patterns and frosted blur effects in HyperFrames by leveraging raw WebGPU and TypeGPU integration for GPU-accelerated video-backed compositions.

Does WebGPU rendering in HyperFrames handle hf-seek events with fallbacks?

WebGPU rendering in HyperFrames handles hf-seek events by using time-driven progression and includes graceful fallbacks to ensure stability when WebGPU environments are unavailable.

Why does my WebGPU composition fail to register synchronously in HyperFrames?

WebGPU composition fails if asynchronous initialization is not completed before attempting synchronous timeline registration in HyperFrames, requiring strict adherence to the initialization sequence.