What problem does it solve? Controlling celestial visuals in Ultra Dynamic Sky involves many scattered settings across Sun, Moon, Stars, Aurora, Sky Glow, and Space Layer categories, and common issues like planets not rendering or stars looking tiled are hard to diagnose without knowing the underlying systems. ## Core Features & Use Cases - Sun and Moon Positioning: Set sun/moon paths via Yaw, Pitch, and Vertical Offset, or disconnect them from time entirely using the Manually Position Sun/Moon Target widgets. - Appearance and Phases: Tune sun disc scale, softness, color, and eclipse behavior; control moon textures and phases, including disabling Render Moon Phases for custom moons. - Stars, Aurora, and Space Layer: Swap tiling stars for a 360 star map, enable 2D or Volumetric Aurora, add night sky glow and light pollution, and place planets, moons, and nebula via DBuffer decal rendering. - Use Case: A user wants a giant alien moon with aurora borealis in a night scene. Disable Render Moon Phases with a custom moon texture, enable Use Auroras with a compatible Sky Mode, and raise Night Sky Glow so the scene stays readable without moonlight. ## Quick Start Ask the agent to position the sun manually with the Sun Target widget and add a visible planet using the Ultra Dynamic Sky Space Layer.