What problem does it solve? Setting up and controlling time of day in Unreal Engine projects using Ultra Dynamic Sky requires knowing the correct variables, runtime functions, and event dispatchers, and mistakes like leaving Animate Time of Day enabled or using a static sun silently break the result. ## Core Features & Use Cases - Time Control: Set time instantly via the Time of Day variable, Set Time with Time Code, Set Date and Time, or Set Time of Day With String, and animate smooth changes with Transition Time of Day. - Day/Night Cycles: Configure Day Length and Night Length in the Animate Time of Day category, with guidance on how Simulate Real Sun and Simulation Speed override them. - Event Dispatchers: Trigger gameplay logic at Sunrise, Sunset, Midnight, Hourly, Current Hour Changed, Every Minute, or arbitrary Custom Time values, including offset and check-period tuning. - Use Case: A designer wants street lights to turn on at sunset and a shop NPC to close at 22:00. Bind to the Sunset dispatcher for the lights and add 2200 to Custom Time Dispatchers, branching on the returned index. ## Quick Start Ask the agent to set up a day/night cycle in Ultra Dynamic Sky with a 10-minute day and trigger an event at sunset.