ue-udw-particles-lightning-wind-sounds

Configure Ultra Dynamic Weather particles, lightning, wind systems, and weather sound effects in Unreal Engine.

55|5|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/kevinpbuckley/unreal-engine-skills --skill ue-udw-particles-lightning-wind-sounds-kevinpbuckley
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-udw-particles-lightning-wind-sounds
Source: https://github.com/kevinpbuckley/unreal-engine-skills/tree/main/skills/ultra-dynamic-weather/ue-udw-particles-lightning-wind-sounds
Command: npx skills add https://github.com/kevinpbuckley/unreal-engine-skills --skill ue-udw-particles-lightning-wind-sounds-kevinpbuckley

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Weather effects in Ultra Dynamic Weather involve many interacting systems — rain/snow/dust particles, collision modes, lightning strikes, wind forces, and layered audio — and misconfiguration causes invisible particles, wrong collision blocking, silent interiors, or VR rendering bugs. ## Core Features & Use Cases - Particle & Collision Configuration: Set up Rain/Snow/Dust particles, choose between Simple, Distance Field, or No Collision modes, and use Kill Spheres or Occlusion Volumes for latency-free blocking. - Lightning & Wind Control: Drive lightning flashes and actor strikes via the Strikable Actor Interface, and route wind to chaos cloth, SpeedTree, physics objects, debris, and camera shake. - Weather Audio: Configure wind/rain/thunder sounds, sound occlusion with portals, and 5.1 metasound environment audio that reacts to time and weather. - Use Case: Rain is falling through your building's roof — switch Particle Collision Mode to Simple Collision, verify the roof blocks the Visibility channel with queries enabled, and raise Ceiling Check Height if the ceiling is tall. ## Quick Start Ask the agent why rain particles are visible inside my interior and how to block them using Ultra Dynamic Weather collision settings.

Frequently Asked Questions about ue-udw-particles-lightning-wind-sounds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I stop rain particles from falling through my roof in Ultra Dynamic Weather?

Use Simple Collision mode and ensure the roof has simple collision geometry that blocks the Weather Particle Collision Channel (default Visibility) with queries enabled. If particles come through a high ceiling, raise Ceiling Check Height on UDW.

How do I make lightning strike a specific actor in Unreal Engine?

Add the UDW_Lightning Strikable Actor Interface to the actor and implement Test for Potential Lightning Strike and Struck by Lightning. Then enable Lightning Flashes Striking Actors on UDW and set the fraction of flashes that can strike actors above zero.

Simple Collision vs Distance Field particle collision in UDW?

Simple Collision line-traces against level geometry on the CPU and offers precise blocking, including UDS Occlusion Volumes. Distance Field Collision is GPU-cheap but requires mesh distance fields and cannot be separated from distance-field lighting.

Why do splash particles only render in one eye in VR?

Instanced Stereo does not support GPU sprites with deferred decal materials, which is the default splash setup. Set Splash Particles Rendering Mode to Translucent so splashes render in both eyes.

Why is wind not affecting my chaos cloth or SpeedTree assets?

UDW controls a Wind Directional Source component that chaos cloth and SpeedTree read. Verify the Wind Directional Source category is enabled on UDW and that Disable when in interior is not suppressing it while the player is occluded.

Why do weather sounds go quiet at the wrong times indoors?

Sound Occlusion traces from the camera may be hitting surfaces they should not. Adjust Player Occlusion settings on UDS (trace count, channel, update period), or add a UDS Occlusion Portal to openings like doors and windows.