What problem does it solve? Setting up believable, self-changing weather in Unreal Engine requires understanding how Ultra Dynamic Weather's random variation, season, climate, and temperature systems interact, and misconfigured settings lead to static weather, stuck seasons, or flat temperature readings. ## Core Features & Use Cases - Random Weather Variation: Configure Random Interval, Daily, or Hourly timing modes, season-weighted Weather Type Probability maps, Transition Length, and Begin Play randomization. - Seasons and Climate: Drive the 0-4 Season float from date or SetSeason, apply real-world Climate Presets, and sample season in materials with Sample UDW Season and Season Color Blend nodes. - Temperature System: Read temperature via GetCurrentTemperature in F or C, configure Temperature Bias and per-season Min/Max ranges, place Temperature Volumes for local hot/cold zones, and display values with the UDW Thermometer widget. - Use Case: Build a tropical island level where weather shifts hourly toward rain, season follows the simulated date, and gameplay code reads local temperature that rises near campfires using Temperature Volumes. ## Quick Start Ask the agent to set up hourly random weather variation with a tropical climate preset and show how to read the current temperature in Celsius from Blueprint.