What problem does it solve? Global weather in Ultra Dynamic Weather applies everywhere at once, making it impossible to have a storm in one part of a level, a visible approaching storm on the horizon, or interiors free of snow and wetness. This Skill provides the domain knowledge to apply weather to specific regions of a level. ## Core Features & Use Cases - Weather Override Volumes: Define arbitrary spline-shaped regions with their own weather presets, transition width, priority, temperature, wind direction, and runtime ChangeWeather/ChangeToRandomWeatherVariation functions. - Radial Storms: Spawn circular storms visible from a distance as cloud formations with fog and obscured lightning, with Fade In/Out and Move Storm Over Time controls for moving storms. - Weather Mask System: Use Weather Mask Brush and Projection Box components to keep snow, dust, and wetness out of interiors and under roofs, including a painted-texture brush workflow. - Use Case: A player drives across a large map and sees a storm approaching in the distance; as they enter it, rain and fog take over, and when they shelter inside a cabin, the floor stays dry and snow-free. ## Quick Start Set up a Weather Override Volume with a wide transition width so the player crosses a smooth gradient into a rainy region of my level.