What problem does it solve? Building a complete game audio system requires coordinating three separate layers — MetaSounds DSP graphs, Blueprint event triggers, and Wwise mixing hierarchies — which is slow and error-prone when done manually across Unreal Engine 5 and Wwise. ## Core Features & Use Cases - Full Pipeline Generation: Orchestrates MetaSounds (DSP), Blueprint (triggers), and Wwise (mixing) from a single natural language description, with cross-layer wiring via AudioLink, RTPC, and events. - 10 Built-in Patterns: Includes gunshot, footsteps, ambient, UI, weather, spatial, vehicle engine, SFX generator, preset morph, and macro sequence templates. - AAA Project Scaffolding: Generates a six-category project structure (player footsteps, weapons, NPC, ambient, weather, UI) with dedicated buses, work units, and events. - Use Case: Ask for a footsteps system and receive a MetaSounds surface-detection graph, Blueprint line-trace logic, and a Wwise SwitchContainer with attenuation, all wired together. ## Quick Start Ask the AI to build a complete footsteps audio system for your character with surface detection and Wwise mixing.