ui-and-menus
CommunityBuild interactive game UIs with RmlUI.
Authorradical-beard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust system for creating and managing all user interface elements within a game, from heads-up displays to complex menus, eliminating the need for manual graphics drawing.
Core Features & Use Cases
- RML Document-based UI: Define UI layouts using HTML-like RML and CSS.
- Dynamic Element Manipulation: Create, modify, and remove UI elements from Lua.
- Event Handling: Implement interactive elements with click and other event listeners.
- Data Binding: Seamlessly link Lua variables to UI elements for automatic updates.
- Use Case: Implement a health bar that visually depletes as the player takes damage, a score display that updates in real-time, and a main menu with clickable buttons for starting the game or accessing options.
Quick Start
Use the ui-and-menus skill to load and display a HUD document from the file 'ui/hud.rml'.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-and-menus Download link: https://github.com/radical-beard/bestow/archive/main.zip#ui-and-menus Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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