uloop-control-play-mode

Control Unity Editor play mode with Play, Stop, and Pause actions.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-control-play-mode
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uloop-control-play-mode
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-control-play-mode
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-control-play-mode

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers often need to quickly control the Unity Editor's Play mode during testing and demonstrations, without manual UI clicks.

Core Features & Use Cases

  • Provides a single CLI to start, stop, or pause the Unity Editor play mode.
  • Supports automated testing and scripted demos by controlling play state programmatically.
  • Use Case: orchestrate a test sequence by starting Play, pausing to inspect state, then stopping Play.

Quick Start

Start Play mode in the Unity Editor by running ulooop control-play-mode --action Play.

Frequently Asked Questions about uloop-control-play-mode

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I control Unity Editor play mode from the command line?

Automating Unity play mode via CLI allows you to start, stop, or pause the editor without manual UI clicks. You execute a command specifying the desired action, and it returns the current play mode state as JSON.

Can I start and stop Unity play mode automatically for testing scripts?

Yes, you can start and stop Unity play mode automatically for testing scripts. The CLI accepts Play and Stop actions, enabling automated testing workflows and scripted demonstrations without manual intervention.

What is the best way to pause Unity Editor play mode during an automated test?

The best way to pause Unity Editor play mode during an automated test is using the CLI Pause action. It halts the play state programmatically, allowing you to inspect the current state before resuming or stopping.

Does this play mode automation tool require any specific Unity dependencies?

No, this play mode automation tool requires no specific Unity dependencies. It operates independently to control the editor's play, stop, and pause actions directly via the command line interface.

How do I get the current Unity play mode state as JSON?

You get the current Unity play mode state as JSON by running the CLI control command. After executing a specified action like Play, Stop, or Pause, the tool returns the updated state formatted as a JSON object.