uloop-find-game-objects

Find Unity scene GameObjects by name, components, tag, layer, or selection.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-find-game-objects
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uloop-find-game-objects
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-find-game-objects
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-find-game-objects

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Finds and lists GameObjects in a Unity scene based on name, components, tag, layer, or selection.

Core Features & Use Cases

  • Find GameObjects by name with patterns or exact matches.
  • Filter by required components, tag, or layer.
  • Return matching objects with their paths and component lists; optionally get currently selected objects in the Unity Editor.
  • Output a JSON list of results for easy integration with tooling.

Quick Start

Run the uloop find-game-objects command with your filters to retrieve matching GameObjects.

Frequently Asked Questions about uloop-find-game-objects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find GameObjects in Unity by name, tag, or layer?

You can find GameObjects in Unity by applying filters for name patterns, tags, layers, or required components. The search returns a JSON list of matching objects complete with their hierarchy paths and component lists.

Can I search for inactive GameObjects in a Unity scene?

Yes, you can search for inactive GameObjects by using the include-inactive input filter. This allows the search to capture disabled objects in the Unity Editor hierarchy and return them in the JSON results.

How do I locate Unity GameObjects that have specific components attached?

To locate Unity GameObjects with specific components, you apply the required-components filter to your search. The results output a JSON list detailing each object's path and its full component list for inspection.

What is the best way to retrieve currently selected GameObjects in the Unity Editor?

The best way to retrieve currently selected GameObjects is to use the selection capture feature. It bypasses name and component filters to directly return the active Editor selection as a JSON list with object paths and components.

How do I limit the number of GameObjects returned when searching a large Unity scene?

You can limit the number of returned GameObjects by setting the max-results parameter in your search query. This constrains the JSON output to a specified number of matches, preventing excessive data from large scenes.