What problem does it solve?
Quickly locating and identifying GameObjects in a Unity project's active scene can be tedious when projects grow large, objects are nested deeply in hierarchies, or you need to filter by components, tags, or layers; this Skill provides targeted search and selection capabilities to reduce manual inspection time.
Core Features & Use Cases
- Flexible Search Modes: Search by exact name, hierarchy path, regular expression, partial name contains, or retrieve currently selected objects from the Unity Editor.
- Rich Filters: Filter results by required components, tag, layer number, include inactive objects, and limit the number of returned results.
- Practical Use Case: Use this Skill to find all enemy prefabs with a Rigidbody component on a specific layer for batch debugging, or to export selected UI elements' hierarchy paths and components when preparing localization or automated tests.
Quick Start
Run the uloop find-game-objects command with appropriate flags (for example name pattern, search mode, component, tag, or layer) to return matching GameObjects in JSON or export results to the .uloop/outputs folder when multiple selections are found.