uloop-get-hierarchy

Enumerate and visualize Unity scene hierarchies with attached components.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-get-hierarchy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uloop-get-hierarchy
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-get-hierarchy
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-get-hierarchy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity scene hierarchies can be complex; this Skill helps you quickly enumerate and visualize the full GameObject tree along with attached components to understand relationships and structure.

Core Features & Use Cases

  • List complete GameObject hierarchy with optional component details
  • Include or exclude inactive objects and limit depth
  • Use as a debugging and documentation aid for Unity scenes

Quick Start

Run ulooop get-hierarchy to output the scene's GameObject tree starting from the default root.

Frequently Asked Questions about uloop-get-hierarchy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I visualize a Unity scene hierarchy with attached components?

To visualize a Unity scene hierarchy, you can enumerate the full GameObject tree along with its attached components. This allows you to inspect scene structure and understand GameObject relationships at a glance for debugging or documentation.

Can I list inactive GameObjects in a Unity scene hierarchy?

Yes, you can list inactive GameObjects in a Unity scene hierarchy by using the include-inactive option. This ensures that disabled objects are included in the output, giving you a complete view of the scene structure.

How do I limit the depth of a Unity GameObject tree output?

You can limit the depth of a Unity GameObject tree output by using the max-depth option. This restricts the enumeration to a specific number of levels down the hierarchy, preventing overly dense scene visualization.

What is the best way to debug GameObject relationships in Unity?

The best way to debug GameObject relationships in Unity is to enumerate the scene hierarchy and output the GameObject tree. Tailoring the output with root-path and use-selection options helps isolate specific structural issues.

Does Unity scene hierarchy visualization support selecting a specific root path?

Yes, Unity scene hierarchy visualization supports selecting a specific root path. By using the root-path option, you can start the GameObject tree enumeration from a designated node rather than the default scene root.