uloop-replay-input

Community

Deterministic input replay for PlayMode.

Authorhatayama
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Replay recorded input during PlayMode to reproduce exact, frame-precise user actions and sequences.

Core Features & Use Cases

  • Frame-precise input replay: load a JSON recording and inject per frame via Unity's Input System.
  • Looping and progress monitoring: repeat recordings and observe status/overlay to verify playback.
  • Use Case: ideal for reproducible gameplay demos, automated PlayMode tests, and video demonstrations with consistent input.

Quick Start

Start a replay with the latest recording by using the action Start.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: uloop-replay-input
Download link: https://github.com/hatayama/unity-cli-loop/archive/main.zip#uloop-replay-input

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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