unikit-architecture

Community

Auto-generate game architecture guidelines.

AuthorNintendaDev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Generate architecture guidelines for a game project by analyzing the repository structure to determine the real tech stack and applying engine-specific rules from references/ENGINE_RULES.md, then produce a .unikit/ARCHITECTURE.md with architecture decisions, folder structure, and communication patterns to guide project setup and audits.

Core Features & Use Cases

  • Scans the project to detect engine, modules, and dependencies using ENGINE_RULES.md.
  • Outputs a concise Architecture.md mapping the discovered architecture to a standard template for documentation and onboarding.
  • Useful for setting up new projects or auditing existing ones when architecture decisions need to be recorded and reviewed.

Quick Start

Ask the AI to generate a detailed architecture document for the current game project.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unikit-architecture
Download link: https://github.com/NintendaDev/unikit-ai/archive/main.zip#unikit-architecture

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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