unikit-architecture
CommunityAuto-generate game architecture guidelines.
Software Engineering#architecture#game-engine#module-boundaries#architecture-doc#project-scan#engine-rules
AuthorNintendaDev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Generate architecture guidelines for a game project by analyzing the repository structure to determine the real tech stack and applying engine-specific rules from references/ENGINE_RULES.md, then produce a .unikit/ARCHITECTURE.md with architecture decisions, folder structure, and communication patterns to guide project setup and audits.
Core Features & Use Cases
- Scans the project to detect engine, modules, and dependencies using ENGINE_RULES.md.
- Outputs a concise Architecture.md mapping the discovered architecture to a standard template for documentation and onboarding.
- Useful for setting up new projects or auditing existing ones when architecture decisions need to be recorded and reviewed.
Quick Start
Ask the AI to generate a detailed architecture document for the current game project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unikit-architecture Download link: https://github.com/NintendaDev/unikit-ai/archive/main.zip#unikit-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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