Dmitrii Vasilev
Community@nintendadev
Unity Developer. Building games and UniKit AI
Agent Skills by Dmitrii Vasilev
Showing 20 vetted skills indexed across 1 GitHub repositories.
unikit-commit
Replace default Git commit workflows with project-specific hooks and messages.
hello-world
Validate minimal skill loading and frontmatter metadata parsing in UniKit AI.
unikit-plan
Generate structured feature plans and technical briefs for engine projects.
unikit-docs
Generate game-engine project documentation with README and topic pages.
unikit-rules-registry
Automate create, update, and sync flows for UniKit external rules registries.
unikit-devcontext
Guide engine developers through architecture, performance, and code review tasks.
unikit-roadmap
Create or update a strategic project roadmap in .unikit/ROADMAP.md with milestones and references.
unikit
Scan game engine manifests and settings to bootstrap UniKit project artifacts.
unikit-review
Analyze engine code against project rules to produce structured review reports.
unikit-rules
Add and manage project-specific rules in .unikit/RULES.md.
unikit-architecture
Detect the project tech stack and generate architecture guidelines in ARCHITECTURE.md.
unikit-skills-context
Manage project-specific UniKit skill overrides in .unikit/skill-context rules.
unikit-explore
Facilitate structured thinking about engine projects without writing code.
unikit-evolve
Analyze patches to propose coding and workflow rules for RULES.md and skill-context.
unikit-fix
Automate end-to-end bug-fix workflows in UniKit AI projects.
unikit-todo
Manage project TODO checklists in .unikit/TODO.md with add, complete, list, and purge operations.
unikit-verify
Verify plan-to-code alignment, compilation, tests, and anti-patterns in changed files.
unikit-improve
Re-analyze feature plans against codebase and project rules to surface gaps.
unikit-memory
Organize core and stack memory rules for UniKit AI projects.
unikit-implement
Execute feature-plan tasks from .unikit/plans with optional parallel agents.