unikit

Scan game engine manifests and settings to bootstrap UniKit project artifacts.

16|1|Updated Apr 20, 2026
One-click install
npx skills add https://github.com/NintendaDev/unikit-ai --skill unikit
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unikit
Source: https://github.com/NintendaDev/unikit-ai/tree/main/skills/unikit
Command: npx skills add https://github.com/NintendaDev/unikit-ai --skill unikit

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Sets up AI agent context for a game engine project by automatically discovering the real technology stack from engine-specific sources, scaffolding the UniKit workspace, and preparing a ready-to-run AI workflow.

Core Features & Use Cases

  • Scans engine manifests, plugins, modules, and project settings to identify the actual tech stack.
  • Bootstraps the foundational artifacts (.unikit/config.yaml, .unikit/DESCRIPTION.md, AGENTS.md) and memory rules required by the AI workflow.
  • Delegates architecture generation to /unikit-architecture and wires up the knowledge base for immediate use in subsequent skills (unikit-devcontext, unikit-plan, unikit-implement).

Quick Start

Run the UniKit AI setup to bootstrap a new game project context and initialize .unikit artifacts.

Frequently Asked Questions about unikit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up AI agent context for a game engine project?

To set up AI agent context, UniKit scans engine manifests, plugins, modules, and project settings to identify the technology stack, then scaffolds the necessary configuration and architecture artifacts.

What files are needed to bootstrap an AI workflow in a game project?

Bootstrapping an AI workflow requires foundational artifacts including .unikit/config.yaml, .unikit/DESCRIPTION.md, and AGENTS.md, alongside memory rules generated by scanning the game engine project.

Can I use UniKit to detect the real tech stack from engine-specific manifests?

Yes, UniKit scans engine-specific manifests, plugins, modules, and project settings to automatically discover and reveal the real technology stack used in your game engine project.

How do I generate architecture output for a game project after bootstrapping context?

After bootstrapping context, you generate architecture output by delegating to the unikit-architecture step, which integrates with the knowledge base for subsequent development, planning, and implementation skills.

Does UniKit support a stepwise workflow from configuration to architecture integration?

Yes, UniKit enforces an end-to-end, stepwise workflow from configuration loading to architecture integration, ensuring a scalable AI-enabled project environment for game development.

What happens when bootstrapping a game project context is not working correctly?

If bootstrapping fails, verify that engine-specific manifests and project settings are accessible, as UniKit requires these sources to identify the tech stack and generate foundational artifacts correctly.