unikit

Community

Bootstraps AI context for game projects.

AuthorNintendaDev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Sets up AI agent context for a game engine project by automatically discovering the real technology stack from engine-specific sources, scaffolding the UniKit workspace, and preparing a ready-to-run AI workflow.

Core Features & Use Cases

  • Scans engine manifests, plugins, modules, and project settings to identify the actual tech stack.
  • Bootstraps the foundational artifacts (.unikit/config.yaml, .unikit/DESCRIPTION.md, AGENTS.md) and memory rules required by the AI workflow.
  • Delegates architecture generation to /unikit-architecture and wires up the knowledge base for immediate use in subsequent skills (unikit-devcontext, unikit-plan, unikit-implement).

Quick Start

Run the UniKit AI setup to bootstrap a new game project context and initialize .unikit artifacts.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unikit
Download link: https://github.com/NintendaDev/unikit-ai/archive/main.zip#unikit

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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