What problem does it solve?
This Skill tackles the common challenges of building large, maintainable Unity projects by enforcing clean architecture, data-driven design, and single-responsibility principles, preventing common anti-patterns that lead to technical debt.
Core Features & Use Cases
- ScriptableObject-Driven Design: Promotes the use of ScriptableObjects for data and event management, decoupling systems.
- Single Responsibility Principle (SRP): Guides the decomposition of complex MonoBehaviours into smaller, focused components.
- Designer Empowerment: Facilitates designer workflows through easily editable ScriptableObject assets and custom editor tools.
- Use Case: Refactor a monolithic Unity project's core gameplay systems into a modular, data-driven architecture that is easier to scale, debug, and onboard new developers.
Quick Start
Apply ScriptableObject-first design principles to refactor the provided Unity project's core systems.