unity-asmdef

Advises on Unity assembly definition layout, dependency direction, and compile boundaries.

Updated Aug 18, 2026
One-click install
npx skills add https://github.com/ethanJPope/Our-Main-Hackathon-Game --skill unity-asmdef-ethanjpope
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-asmdef
Source: https://github.com/ethanJPope/Our-Main-Hackathon-Game/tree/main/.agents/skills/unity-skills/skills/asmdef
Command: npx skills add https://github.com/ethanJPope/Our-Main-Hackathon-Game --skill unity-asmdef-ethanjpope

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Large Unity projects suffer from slow compile times, tangled assembly dependencies, and mixed editor/runtime code. This Skill helps you decide whether assembly definitions (asmdef) are justified and how to structure them cleanly. ## Core Features & Use Cases - asmdef Justification Assessment: Determines whether your project is large enough to benefit from assembly definitions before introducing fragmentation. - Dependency Graph Planning: Proposes assemblies with a directional, shallow dependency graph and a clean editor/runtime/test split. - Migration Guidance: Provides step-by-step migration plans plus risks and churn to avoid. - Use Case: Your Unity project has grown to multiple gameplay systems with editor tooling mixed into runtime folders and compile times are climbing. Use this Skill to get a proposed assembly layout, allowed dependency directions, and a safe migration sequence. ## Quick Start Ask the assistant to review my Unity project structure and propose an asmdef layout with editor, runtime, and test assemblies.

Frequently Asked Questions about unity-asmdef

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure asmdef files in a Unity project?

Start by splitting editor code from runtime code, then define a few meaningful assemblies per domain rather than many tiny ones. Keep the dependency graph directional and shallow, and isolate test assemblies so they only reference what they verify.

When should I use assembly definitions in Unity?

Assembly definitions are worth introducing when the project has multiple domains or systems, editor and runtime code are mixed, compile times become noticeable, or tests need clean isolation. For tiny prototypes, asmdef fragmentation adds overhead without benefit.

How do asmdef files speed up Unity compilation?

Assembly definitions split code into separate compilation units, so Unity only recompiles assemblies whose dependencies changed. This reduces iteration time in large projects compared to the default single Assembly-CSharp compilation.

Can asmdef files cause circular dependency errors in Unity?

Yes, circular references between assemblies are not allowed and will produce compile errors. Avoid them by keeping the dependency graph directional and never forcing everything through a shared dumping-ground assembly.

What are the risks of adding too many asmdef files?

Over-fragmentation creates maintenance churn, complicated reference management, and harder refactoring across boundaries. Prefer a few meaningful assemblies aligned with real domains over many tiny ones.