Ethan P
Community@ethanJPope
Ethan P maintains 82 Unity Editor skills enabling REST-driven scene, prefab, shader, and test operations plus source-anchored design guidance for Unity 2022.3+/6000.x projects.
Agent Skills by Ethan P
Showing 81 vetted skills indexed across 1 GitHub repositories.
unity-skills
Automate Unity Editor operations through a local REST API from chat.
unity-skills-index
Indexes Unity Skills modules with mode labels and routing guidance for task lookup.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables 1.22.3 and 2.9.1 APIs.
unity-behavior
Manage Unity Behavior graphs, agents, and blackboard variables through reflection-based skills.
unity-cinemachine
Configure Cinemachine virtual cameras, targets, lenses, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI screens, Canvas elements, and RectTransform layouts.
unity-shadergraph
Create and edit Unity Shader Graph assets through constrained node and blackboard operations.
unity-probuilder
Create and edit ProBuilder meshes in Unity for level blockout and prototyping.
unity-adr
Records Unity architecture decisions with rationale, options, and consequences.
unity-blueprints
Generates starter architecture blueprints for small Unity game genres.
unity-importer
Configure Unity asset import settings for textures, audio, and models.
unity-bookmark
Save and restore Unity Scene View camera positions and selections as bookmarks.
unity-patterns
Recommends Unity design patterns for decoupled game architecture decisions.
unity-asset
Manage Unity AssetDatabase operations including import, move, delete, and search.
unity-manual-material
Guides manual creation, editing, and assignment of Materials in the Unity Editor UI.
unity-testability
Advises on separating Unity-facing code from pure C# logic for testability.
unity-inspector
Advise on Unity Inspector field organization, attributes, and authoring UX.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween 1.3.015 tween code in Unity.
unity-camera
Control Unity Scene View and Game Cameras including creation, transforms, properties, and screenshots.
unity-primetween-design
Provides source-anchored design rules for writing and reviewing PrimeTween 1.4.6 code in Unity.
unity-optimization
Optimize Unity project assets and analyze scenes for performance bottlenecks.
unity-smart
Query, arrange, and auto-bind Unity scene objects using component filters and spatial regions.
Frequently Asked Questions About Ethan P
FAQPage SchemaWhat tasks can I perform with Ethan P's Unity skills?▼
You can create and edit C# scripts, GameObjects, prefabs, scenes, materials, and lighting; manage Addressables and UPM packages; bake NavMesh; edit Animator Controllers and Timeline; run tests; capture profiler snapshots; and consult design rules for DOTween, UniTask, YooAsset, Netcode, and PICO XR integration.
Who are these Unity skills designed for?▼
They target Unity gameplay programmers, technical artists, and tools engineers who want to drive real Editor state from chat rather than receive conceptual answers. Advisory modules also serve architects deciding on patterns, asmdef boundaries, scene contracts, and testability strategy for small-to-mid-size game projects.
What are the installation and runtime requirements?▼
You need Unity Editor 2022.3+ or 6000.x with the UnitySkills package installed, which exposes a local REST server on localhost ports 8090-8100. Python 3 is required for the bundled client. Manual-mode skills exist for one-off UI-driven edits that do not need REST connectivity.
Do the skills work without driving the Unity Editor directly?▼
Yes. Source-anchored design-rule modules cover Addressables 1.22.3/2.9.1, UniTask 2.5.10, DOTween, PrimeTween, YooAsset v2.3.18, Netcode 2.x, and PICO SDK v3.4.0, giving version-pinned guidance and hallucination shields without touching Editor state. The index skill maps tasks to the correct module.
Which rendering and multiplayer pipelines are supported?▼
Skills cover the Universal Render Pipeline, Shader Graph, SRP Volume framework, URP/HDRP post-processing, Decal Projectors, and project-wide GraphicsSettings and QualitySettings. Multiplayer support includes Netcode for GameObjects 2.x setup plus source-anchored design rules, and XR via the XR Interaction Toolkit and PICO integration.