What problem does it solve? Managing cameras in Unity requires switching between the editor Scene View and Game Cameras, each with different APIs for transforms, FOV, clipping planes, and rendering. This Skill unifies those operations into callable skills so an AI agent can frame views, create cameras, adjust rendering properties, and capture screenshots without manual editor interaction. ## Core Features & Use Cases - Scene View Camera Control: Set position/rotation, focus on world points, or align the view to a specific GameObject. - Game Camera Management: Create cameras, read and write properties (FOV, clip planes, clear flags, background color, depth), set culling masks by layer name, and toggle orthographic mode. - Screenshot Capture: Render from a single Game Camera off-screen or capture the editor Scene View with overlays, saving to file or returning base64 for remote clients. - Use Case: Ask the agent to create a camera at a specific position, set its field of view to 60, assign it to the UI layer only, and capture a 1920x1080 screenshot to verify the framing. ## Quick Start Create a new Unity camera named Main Camera at position 0, 1, -10 and take a screenshot from it saved to Assets/screenshot.png.