What problem does it solve? Setting up decals in Unity's Universal Render Pipeline requires manually creating Decal Projector GameObjects, assigning materials, tuning fade and size properties, and ensuring the renderer has the Decal Renderer Feature enabled. This Skill automates that entire workflow through structured skill calls. ## Core Features & Use Cases - Decal Projector Creation: Spawn Decal Projector GameObjects with a name, material path, and world position via decal_create. - Property Editing: Modify draw distance, fade settings, UV tiling, size, pivot, rendering layer mask, and scale mode individually or in batch with decal_set_properties and decal_set_properties_batch. - Scene Discovery & Safety: Inspect or list existing projectors with decal_get_info and decal_find_all, and guarantee decal readiness with decal_ensure_renderer_feature. - Use Case: While building a URP scene, ask the AI to place a bullet-hole decal on a wall, batch-adjust the fade distance of all projectors, and confirm the active renderer supports decals. ## Quick Start Ask the AI to create a URP Decal Projector named "CrackDecal" at position (0, 1, 2) with a given decal material and ensure the current renderer has the Decal Renderer Feature enabled.