unity-urp

Inspect and manage URP asset settings and renderer feature activation.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-urp-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-urp
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/urp
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-urp-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork of configuring Unity’s Universal Render Pipeline (URP) by letting you inspect and safely manage the active URP asset and its renderer features without manually hunting through project settings.

Core Features & Use Cases

  • Inspect URP configuration: Read the active URP asset, list available renderer data, and enumerate renderer features on a renderer so you know what can be changed.
  • Tune URP quality and camera rendering: Update key asset settings such as HDR, MSAA, render scale, shadows, and camera texture options for consistent visual output across devices.
  • Control renderer feature behavior: Add safe built-in renderer features, toggle them on/off, and manage them according to URP’s creatable features list for Unity 2022.3+ (URP 14) and Unity 6 / URP 17.

Quick Start

Use the unity-urp skill to list the active URP renderers and their available renderer features so you can decide which features to enable.

Frequently Asked Questions about unity-urp

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure URP renderer features like SSAO and Screen Space Reflections in Unity?

To configure URP renderer features, you inspect the active renderer data and toggle built-in features like SSAO, Decal, and Screen Space Reflections on or off. This approach validates creatable features to safely manage URP renderer behavior without manual project settings hunting.

What is the safest way to change URP asset settings for HDR and MSAA?

The safest way to change URP asset settings is using a staged query-first flow that inspects the active URP asset before mutating. This lets you read and update HDR, MSAA, render scale, and camera texture options while validating URP package presence.

Can I manage URP asset settings and renderer features in Unity 6 and URP 17?

Yes, you can manage URP settings in Unity 6 and URP 17. The system applies URP-aware logic with creatable-feature validation, supporting both Unity 2022.3+ (URP 14) and Unity 6 / URP 17 for adding and toggling built-in renderer features.

How do I list available renderer features on a URP renderer?

To list available renderer features, you inspect the active URP asset and enumerate the renderer data. This query-first approach reveals all existing features on a renderer so you can decide which to enable, disable, or add safely.

Why are my URP renderer features not showing up or applying correctly?

URP renderer features may not apply correctly if the active renderer data is not properly inspected before modification. Using URP-aware logic with creatable-feature validation ensures features like Decal, Render Objects, and FullScreen Pass are safely added and toggled.

Does unity-urp work without manually hunting through Unity project settings?

Yes, unity-urp removes the guesswork of configuring Unity's Universal Render Pipeline by inspecting the active URP asset and renderer data directly. It manages settings and feature toggles programmatically, bypassing manual navigation through project settings.