unity-skills-index

Indexes Unity Skills modules with mode labels and routing guidance for task lookup.

Updated Aug 18, 2026
One-click install
npx skills add https://github.com/ethanJPope/Our-Main-Hackathon-Game --skill unity-skills-index-ethanjpope
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-skills-index
Source: https://github.com/ethanJPope/Our-Main-Hackathon-Game/tree/main/.agents/skills/unity-skills/skills
Command: npx skills add https://github.com/ethanJPope/Our-Main-Hackathon-Game --skill unity-skills-index-ethanjpope

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Unity projects expose dozens of skill modules (gameobject, material, prefab, XR, Addressables, and more), and picking the wrong module or calling a skill forbidden under the current permission mode wastes turns and causes failures. This index tells you which module covers a task and what execution mode it requires before you load its documentation. ## Core Features & Use Cases - Module Catalog: Lists 50+ Unity skill modules with per-module mode labels (SA / FA / Mixed) and batch-support flags. - Mode Legend: Explains Approval / Auto / Bypass execution modes, auto-forbidden skills, and how to query authoritative per-skill mode via GET /skills/schema. - Advisory Design Modules: Indexes documentation-only modules for architecture, patterns, async models, and source-anchored rules for Addressables, UniTask, DOTween, PICO SDK, and more. - Use Case: Before writing code to spawn and configure prefabs in Unity, consult the index to confirm the prefab module is FA mode, supports batch calls, and then load its SKILL.md for exact workflows. ## Quick Start Ask which Unity Skills module handles creating and configuring a prefab and what permission mode it requires.

Frequently Asked Questions about unity-skills-index

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find which Unity skill module handles a task?

Check the module table in the index, which maps tasks like object creation, material edits, or NavMesh baking to modules such as gameobject, material, or navmesh. Then load that module's SKILL.md for workflow details and verify exact signatures via GET /skills/schema.

What do SA, FA, and Mixed mode labels mean in Unity Skills?

SA modules run directly in Approval, Auto, and Bypass modes. FA modules require a user grant under Approval but run directly under Auto or Bypass. Mixed modules split per skill, so check the per-skill mode field via GET /skills?full=1 before calling.

Why does a Unity skill return MODE_FORBIDDEN?

Modules marked with an asterisk contain auto-forbidden skills such as Delete, Play Mode, or Domain Reload. These return MODE_FORBIDDEN under Approval and Auto modes; only Bypass mode runs them, or the user can permanently allow them via the Allowlist.

Should I use batch skills for multiple Unity objects?

Yes. When a task touches two or more objects in Auto or Bypass mode, or after a grant under Approval, prefer *_batch skills over repeated single-item calls. The index's Batch Support column shows which modules offer batch variants.

What are advisory design modules in Unity Skills?

Advisory modules are documentation-only and define no REST skills. They cover architecture planning, async model selection, and source-anchored rules for packages like Addressables, UniTask, DOTween, and the PICO SDK, used for guidance rather than direct Editor execution.