What problem does it solve?
When a Unity task only takes a few clicks, spinning up REST automation is overkill. This Skill provides step-by-step guidance for performing one-off component operations directly in the Unity Editor UI, and helps decide when manual work is faster than automation.
Core Features & Use Cases
- Add Components: Walk through selecting a GameObject, opening Add Component, and choosing components via search or the Component menu.
- Configure and Reorder: Edit exposed Inspector fields, drag component headers to reorder, and copy or paste component values between GameObjects.
- Manual vs Automation Decision: Use the 3-clicks-or-fewer rule to decide between manual guidance and the REST-based component module for batch operations.
- Use Case: A user wants to add a Rigidbody to a single GameObject and tweak its mass. The Skill guides them through Add Component > Physics > Rigidbody and editing the field in the Inspector, without any scripting.
Quick Start
Ask the assistant to walk you through adding a Rigidbody component to your selected GameObject in the Unity Editor.