What problem does it solve? Working with Unity through MCP tools can lead to wasted effort when the editor is compiling, objects are assumed to exist, or changes go unverified. This Skill provides a disciplined operating guide so AI-driven Unity edits are safe, minimal, and verified. ## Core Features & Use Cases - Editor State Awareness: Read mcpforunity://editor/state before acting and wait while Unity is compiling, reloading the domain, or reconnecting. - Verify-Before-Edit Workflow: Inspect GameObjects, components, and hierarchies before modifying scenes, then confirm results with console checks and screenshots. - Structured Task Loops: Follow proven patterns for script fixes, scene repair, visual verification, compile errors, and asset reference reassignment. - Use Case: A C# script change breaks a scene reference. Use this Skill to edit the script, wait for compilation, read console errors, reassign the missing asset, and capture a screenshot to confirm the fix. ## Quick Start Use the Unity MCP skill to inspect the active scene, fix the missing component reference, and verify the result with a screenshot.